Prediction Time: What to do with Draconians in 5E?

Once again Wizards of the Coast (WotC) is teasing the return of two older campaign settings for Dungeons & Dragons (D&D). This came from WotC releasing some infographics on upcoming projects in 2022 (https://screenrant.com/dungeons-dragons-setting-classic-ravenloft-wizards-coast/). It was “confirmed” by certain WotC/D&D leads over on Twitter, with the little addendum that the products in development are justContinue reading “Prediction Time: What to do with Draconians in 5E?”

How a video game managed to become everything the genre warned us about

There’s a lot of buzz going around about a new video game based on a TTRPG. It was initially set for release in the Spring, but got pushed back (a few times) to avoid “crunch” (but then it was revealed there still was in fact crunch). Add to that exploitation of the trans community, someContinue reading “How a video game managed to become everything the genre warned us about”

Boot Hill: or, “That Wild West game you probably never heard about” – 1st Edition

Content Warning: this post contains an analysis on a game from the 1970s, and contains references to racism and sexism. Usage of the term “Indian” to refer to Native American people. If you have been following this blog, you probably have at least a passing understanding of my feelings towards Gary Gygax, aka the (co)creatorContinue reading “Boot Hill: or, “That Wild West game you probably never heard about” – 1st Edition”

On Fantasy Worlds and Military Forces: or, “Why don’t we just send our army to clear out that dungeon?”

Content Warning: this post contains references to military actions, combat, and death. This post also contains strong language. This blog post specifically is in response to a August 2020 tweet by one of the more prominent individuals in the table-top role-playing game (TTRPG) industry with an active Twitter account. The post was about why youContinue reading “On Fantasy Worlds and Military Forces: or, “Why don’t we just send our army to clear out that dungeon?””

Political/Societal Critique in Table-Top Gaming: or, When did gaming get so political?

Content Warning: this post contains references to genocide, racist stereotypes, murder, violent assault, and derogatory terms used to describe members of certain marginalized communities. This post also contains strong language. The gaming sphere is an interesting place, with its own little microcosms forming throughout. Table-top Games alone covers several sub-categories like Board Games (BG), WargamesContinue reading “Political/Societal Critique in Table-Top Gaming: or, When did gaming get so political?”

Dungeon Delving: or, “Why are we going into that hole in the ground?”

Content Warning: this post contains references to fictional death/murder scenarios. The dungeon is a time-honored feature of tabletop role-playing games (TTRPGs). It is even in the title of the most ubiquitous TTRPG of all time. But what is a dungeon, and why are the player characters (PCs) delving into it? Traditionally the dungeon was aContinue reading “Dungeon Delving: or, “Why are we going into that hole in the ground?””

Languages and Your World

I recently read a post asking if you had ever ditched “Common” as a language from your campaign setting, and how it went? Language is a complex issue, and not all of us have the advantage of having studied linguistic anthropology in any degree. Using “Common” has been a long-standing means of narrative sleight-of-hand toContinue reading “Languages and Your World”

The Tale of Erk: or Behind the Scenes on how Gods are Made

Content Warning: this post contains references to fictional religions and gods. In the world of Afion, there are (currently) 36 divine thrones. The beings occupying those thrones make up the Pantheon of the 36, the largest single religious system on the planet. There are other deities and pantheons, not to mention Dragon “Cults”, but theContinue reading “The Tale of Erk: or Behind the Scenes on how Gods are Made”

Brave New Worlds: or, “So you decided to homebrew a setting”

For me, creating my own worlds has always been a big allure of tabletop role-playing games. Even when running a game in an established setting I try and find ways to make it new for my table. Where’s the fun in playing a “X-Men” game when you are just following the plot-lines from issue #75Continue reading “Brave New Worlds: or, “So you decided to homebrew a setting””